Vere

Level Designer Unity
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Overview

Vere is a puzzle-platformer made for a 48-hour game jam around the theme “MERGE.”

The core idea is to merge the UI with the game scene, allowing the character to interact with elements beyond the game world itself. We built the narrative around this concept: the main character’s world is breaking apart, and he must escape into the real world, represented by the player’s desktop.

Level Design

I was responsible for most of the game’s level design. My goal was to make character–UI interaction central to the gameplay, so I designed levels around UI platforms, damage numbers as jumpable surfaces, and buttons or icons as interactive objects. These interactions kept the central mechanic present throughout the game.

My process began with rough sketches, followed by whitebox levels and final implementation with art assets. Working through these stages strengthened my understanding of level design as an iterative process, where layout, pacing, and readability evolve as the game develops.